Live-code reference · August 20, 2026

Bellum Gero
Profession Changes

How Bellum Gero professions differ from the Core3 vanilla baseline.

Scope note: “Vanilla” means the upstream Core3 state from which live Main diverged—not byte-for-byte identity with SOE Publish 14.1. This audit focuses on player-significant behavior; live-database, deployment, and unreleased client changes cannot be proven from the repository.

Showing all field entries.

Changes affecting most professions

Faster progression & respecs

  • Global ground-profession XP is 10×; awards above 200,000 XP bypass it.
  • Training or surrendering skills no longer forcibly lowers skill XP caps, preserving banked XP during many respecs.
  • The normal 250 skill-point limit remains.

Starting characters

  • 100,000 cash and 100,000 bank credits.
  • A Swoop deed replaces the X31 starter vehicle.
  • Starting Brawlers receive a survival knife.

Equipment & production

  • Ordinary crafted armor is broadly wearable; special quest, Jedi, Mandalorian, and item certification checks remain.
  • Maximum sockets; rare built-in stat mods on crafted wearables, deliberately excluded from factory runs.
  • Cosmetic armor retains attached skill mods but has no mitigation. Condition loss fell from 20% to 5%.
  • Factories run about one item/second, capacity 1,000, with ten persistent schematic slots. Harvesters: extraction, 10× hopper.

Combat / utility droid slots

One combat-droid and one utility-droid slot are separate. Combat droid eligibility: Architect, Armorsmith, Bio-Engineer, Chef, Doctor, Droid Engineer, Shipwright, Tailor, Weaponsmith, Ranger, Dancer, Musician, Image Designer.

CH pets retain normal limits and coexist with both slots. Other masters do not gain combat-droid eligibility merely by mastery.

Crafting & economy

Artisan

  • Survey minigame removed; complete survey tools added; sampling can yield treasure maps; interplanetary droids report top three concentrations.
  • Artisan Resource Contract: 5,000 each of five resources for 100,000 credits plus random +25 Artisan attachment; 24-hour cooldown. Its script does not enforce an Artisan prerequisite.

Architect

  • Shared production benefits; house deeds add maintenance reduction up to 25, storage up to 100, and durability experimentation.
  • Master Architect has structure-terminal retrofit access and combat-droid eligibility.

Armorsmith

  • Universal ordinary armor usability, max sockets, rare stat rolls, locking, cosmetic conversion, lower wear, revised protection/RIS resistance.
  • Novice can learn all ten Death Watch Mandalorian loot schematics; wear remains title-gated.

Bio-Engineer

  • Custom DNA has an effective 5% drop chance despite inconsistent constant/comment wording. Direct sampling: Novice BE, wild living target, 16m; excludes corpses, babies, pets, combat targets.
  • Creature tool experiments −15 to +15 effectiveness; Acklay craftable; deeds decorate cities.

Chef

One-second factories, many 5,000-item crates, corrected factory food quantity/duration/filling/components, and combat-droid eligibility at Master.

Droid Engineer

  • Experimentable modules; chassis/component quality matters. DZ-70 HAM 1,250–5,000; Probot 1,625–6,500; R-series 1,500–6,000; LE repair 2,000–8,000.
  • Armor modules: light 1–3, medium 4–6; resistance tiers 15%, 25%, 40%.

Merchant

Vendor/commodity listings expire after one year; relist up to 100 expired listings at prior prices. Offer mail and search/quantity/name improvements. No direct skill-box change; no combat droid.

Shipwright

Shared factory improvements; Master combat droid; ships can be managed/launched from any supported starport. No direct tree rewrite confirmed.

Tailor

Universal wearability, max sockets, rare stat roll, cosmetic behavior, expanded crates, attachment-removal fixes; Master combat droid. No direct tree rewrite confirmed.

Weaponsmith

Endgame/loot schematics, fixed heavy modifiers, 500-use powerups, improved melee rolls, Mandalorian craftables, locking, Master combat droid.

Combat

Brawler

Survival knife start; early one-handed/polearm specials and starter weapons rebalanced; improved 500-use melee powerups. No broad tree rewrite confirmed.

Marksman

10× XP, normal CDEF starter path, and Mandalorian entry with Novice Scout + Medic. Elite ranged Reaper attacks are below; no direct base-tree rewrite confirmed.

Bounty Hunter

Multi-weapon pistol/carbine attacks, reworked heavy lightning and areas. Lightning Barrage: 6× damage, 2.0 speed, +50 accuracy, 60° cone, blind/stun/dizzy. Tracking can reach 98%; custom mission loot/player bounties; city safety and 24-hour Padawan visibility immunity. Novice BH is an alternate Mandalorian entry route.

Carbineer

Reaper Blast: 5× damage, 2.0 speed, +50 accuracy, 60° cone, random target pool, blind/stun/dizzy. Nym carbine certification moved to hidden Mandalorian certification.

Commando

Repeatable 20-hour Heavy Ordnance Trial: Novice Commando, group-capable, three structures, 12 qualifying heavy kills, boss. Pistols/carbines/rifles/Jedi/pets/droids do not count. Rewards Holocron, random +25 heavy attachment, 150,000–300,000 bank credits. Heavy lightning certification moved behind Mandalorian progression.

Fencer

No direct change confirmed; shared XP, ordinary armor, lower wear, melee powerups, and applicable custom weapons apply.

Pikeman

Early polearm progression rebalanced; custom high-end polearms available. No separate tree rewrite confirmed.

Pistoleer

Reaper Strike: 5× damage, 2.0 speed, +50 accuracy, 60° cone, random target pool, blind/stun/dizzy.

Rifleman

Reaper Shot: 5× damage, 2.0 speed, +50 accuracy, 60° cone, random target pool, blind/stun/dizzy. Any race may use rare Kashyyyk Tribal Master Bowcaster with certification.

Smuggler

Novice slicing of Locked Briefcases (1,000–25,000 credits); tiered level-scaled Contraband Cache avoids empty results; qualifying group mission slicing, expanded component crates, fast factories.

Swordsman

No direct tree change confirmed; shared powerups, armor, wear, and custom weapons apply.

Teräs Käsi Artist

No direct tree change confirmed; shared XP, armor, durability, attachments, and melee powerups apply.

Squad Leader

Bonuses are suppressed and existing effects removed for group members with a PvP TEF; benefits return when it clears.

Outdoors & pets

Scout

Novice Scout + Marksman + Medic is a Mandalorian route. Shared XP, crate, factory, gathering and survey improvements; no direct tree rewrite confirmed.

Ranger

Creature survey; organic sampling BE-only. /harvestarea in 32m, including supported indoor/cave use; field-base mission terminal, area noise traps, two-hour camps. Ranger’s Path: six stages, 25,000 bank credits, creature survey tool; themed but no Ranger prerequisite in current script.

Creature Handler

Ten stages × 9,600 seconds = 24 hours stage 1→10; training can remove six hours; kills reduce 5–180 seconds. CH XP needs pet damage, owner ≤80m, Novice CH; one award/target. Formula max(100, 35% base XP), highest participating pet level ×40 cap, then 5,000 before multipliers. Pets coexist with both droid slots.

Medical

Medic

Shared XP, armor, factories, hospital bonuses, and Mandalorian route. No direct rewrite; no combat droid.

Doctor

Persistent Doctor Buff Droid sells player/pet buffs from a building/camp; Master Doctor administration, packs, enhancement items, prices/settings. Latest Main removed its Hand/Galactic Relief reward source; replacement acquisition is unproven—treat it as limited/legacy pending staff confirmation.

Combat Medic

Shared XP, armor, medical production, hospital bonuses. No direct tree rewrite and no combat droid.

Social & civic

Entertainer

One minute watching/listening can grant buffs up to three hours. Base 1,250 Mind/Focus/Will; facilities add 25%, private modifier capped 200. Lower action drain. EPBS: /epbssetup, /epbspay, /epbspetpay. Base Entertainer has no combat droid.

Dancer

Qualifying dance can grant all three Mind buffs with matching enhancers; full Entertainer changes; Master combat droid.

Musician

Qualifying music can grant all three Mind buffs with matching enhancers; consistency fix; full Entertainer changes; Master combat droid.

Image Designer

Master combat droid. No direct skill-box/customization/timing rewrite confirmed.

Politician

No lasting direct tree change; former vendor mastery grant removed. Broader city utility. No combat droid.

Jedi & Force-sensitive systems

A different progression path

  • 10× XP generally applies (same large-award exception); persistence/conversion fixes and /delegatejedixp.
  • Custom Hidden Path/Jedi and Knight trials; /ktstatus; /findmytrainer once per 72h; Light/Dark Knight chat rooms.
  • FRS PvE advancement; ordinary PvP-death FRS XP penalty removed. Mob/group visibility disabled; bounty visibility persists with Padawan grace and city safety.
  • PvP saber block capped 80%; Jedi state defense capped 50%. Force Run 2: −90% outgoing damage. Force Run 3 prevents attacks and cancels in combat.
  • Force Focus, Force Taunts, and Master Healer /forcerevive: 300 Force, 32m, 30s cooldown, 500 HAM, 60s −100 all attributes groggy, visibility.
  • Ancient Crystal: +25% Force healing for 15 minutes. Saber types equalized; crystals/pearls tuned. Knight+ robes sockets/tradeability added; rank/wear limits remain. Ordinary armor changes do not bypass Jedi Force-power armor restrictions.
View technical source ↗

Pilot professions

Rebel, Imperial & Freelance

Pilot trees remain substantially recognizable from baseline. Ships can be managed/launched from any supported starport terminal. No comprehensive pilot tree rewrite was confirmed in this ground-focused audit; space content may differ outside trees.

Mandalorian progression & profession interactions

Quest / title / certification system

  • Entry: Novice Bounty Hunter, or Novice Scout + Novice Marksman + Novice Medic.
  • Nym carbine, lightning rifle, and heavy lightning-beam certifications moved to hidden Mandalorian quest certifications.
  • Hidden Armory certifications cover Geonosian blaster, beskar pike, batons, power hammer, knuckler, lava blade; several schematics have three uses.
  • Novice Armorsmith learns all ten Death Watch schematics; title gates wear. Protection grows through chapters to Tribesman armor with stun/lightsaber resistance.

What appears unchanged

“No direct change confirmed” does not mean a profession plays exactly like vanilla: XP, equipment, loot, economy, fixes, group and PvP rules still apply.

The audit found no clear current direct skill-box rewrite for Fencer, Swordsman, Teräs Käsi Artist, base Marksman, base Scout, Medic, Combat Medic, Image Designer, Politician, Merchant, Tailor, and Shipwright.

Technical Audit Information

Live target: Main at 05340b0, checked August 20, 2026. Baseline: Core3 unstable merge-base 959ed4c (June 2, 2025).

Main differs across 5,228 files (~187,000 insertions, 20,000 deletions). Current code wins where later commits supersede earlier work. Blind spots: database edits, deployment settings, operator overrides, and client TRE contents.